AI Insights · Timothy · April 2023
Top 5 Gacha Games on Android in South America - Q1 2023
Discover how the top 5 gacha games performed on the Android platform in South America during Q1 2023, with insights into their weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 gacha games on the Android platform in South America showcased varied performance trends across downloads, revenue, and active users. Here’s an overview of their performance, based on data from Sensor Tower.
eFootball™ 2024 by KONAMI saw a significant decline in weekly revenue from around $150K at the start of the quarter to approximately $96K by the end of March. Weekly downloads also decreased from 143K in late December to about 71K in the last week of March. Active users showed a downward trend as well, starting at nearly 6.5M and ending the quarter at around 4.8M.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had fluctuating weekly revenue, peaking at around $127K in early February and dropping to about $59K by the end of March. Weekly downloads ranged from 76K at the beginning of the quarter to around 61K in the last week of March. The game maintained an active user base, starting at approximately 685K and ending at around 621K.
Empires & Puzzles: Match-3 RPG by Small Giant Games experienced relatively stable weekly revenue, ranging from $49K to $77K. Weekly downloads fluctuated, peaking at 23K in mid-January and ending at about 18K by the end of March. Active users saw a slight decline, starting at around 92K and ending at approximately 91K.
Rise of Kingdoms: Lost Crusade from LilithGames had consistent weekly revenue, with the highest at approximately $81K in late December and dropping to around $49K by the end of March. Weekly downloads showed a downward trend from 68K in early January to about 23K by the end of March. Active users also decreased, starting at around 914K and falling to approximately 766K.
8 Ball Pool by Miniclip.com maintained a steady weekly revenue, averaging around $55K throughout the quarter. Weekly downloads were robust, peaking at 428K in mid-March and ending at around 333K. The game had a stable active user base, starting at approximately 4.7M and ending at around 4.3M.
For more detailed insights and data, visit Sensor Tower.